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Twilight Imperium · Drafting & galaxy building

Mecatol Rex
awaits.

The Lazax empire has fallen. Its throne endures. Across the galaxy, the Great Races muster fleets and bargain for allies. Choose your draft, gather your rivals, and decide who will lay claim to Mecatol Rex.

One shared link. Every player at the table.
Echoes of
the Imperium
“The day will soon come when a new Empire will rise.”Mahthom Iq Seerva · The Age of Twilight

01 / The Great Races gather

The contest for the throne

Every format, at a glance. Choose one to configure your draft and create a lobby.

I

Heirs to the Lazax

Ancient rivalries. Fragile alliances. One imperial throne.

Start here

Milty

Draft a faction, a five-system slice, and a seat in snake order. Your slice includes the left equidistant system.

The familiar starting point · 3–8 playersSet up Milty
4–8 players

Milty EQ

Milty with the border systems already on the map. Draft your slice around shared equidistants and contested territory.

Preset equidistants · large 7P optionSet up Milty EQ
3–8 players

Nucleus

Build around a central galactic nucleus. Draft your seat and speaker order separately for more control over your position.

Seat and speaker are separate picksSet up Nucleus
3–8 players

Texas Style

Ban factions, choose from a private faction hand, then pass and pick system tiles before building the galaxy.

Random seating · simultaneous choicesSet up Texas Style
4–8 players

Mantis

Draft individual systems, factions, and speaker positions. Build your map with random tile draws and limited mulligans.

Draft tiles · discard · buildSet up Mantis
3–6 players

Mini-Milty

Start with a complete galaxy, then draft a faction and speaker position in two rounds. Everything uses the base game.

Base game · two-round draftSet up Mini-Milty
3–8 players

Rules as written

Choose factions and take turns placing systems from private hands. Build the galaxy using the official setup rules.

Official TI4 galaxy constructionSet up RAW
4 players

4-player Small

A compact four-player galaxy with smaller slices and less room between empires. Draft factions and your starting position.

A tighter map for fourSet up for 4 players
3–8 players

Multidraft

Prepare several lobbies with the same settings. Preview the candidate maps before your group chooses where to play.

Multiple drafts · one configurationSet up Multidraft
II

Powers yet unknown

Bind the strengths of rival civilizations into a faction the Galactic Council has never faced.

2–8 players

Franken

Build a faction from individually drafted components. Pick three from your first bag, then two per pass; choose your final components afterwards.

Pass bags · assemble your factionSet up Franken
2–8 players

Powered Franken

Franken with four abilities and three faction technologies in each bag and final faction.

Pass bags · assemble your factionSet up Powered Franken
2–8 players

One-pick Franken

Standard Franken components, choosing one item from each bag on every pass.

Pass bags · assemble your factionSet up One-pick Franken
2–8 players

Overdraft Franken

Standard Franken bags; keep all drafted components instead of trimming to the normal faction limits.

Pass bags · assemble your factionSet up Overdraft Franken
2–8 players

Powered one-pick Franken

Powered Franken component counts, with one pick from each bag.

Pass bags · assemble your factionSet up Powered one-pick Franken
2–8 players

FrankenDraz

Draft whole faction packages, tiles and speaker order. Build a custom faction from the components of your drafted factions. Defaults to six factions per bag; large games need a homebrew faction pack.

Pass bags · assemble your factionSet up FrankenDraz
2–8 players

Standard bag draft

By default, pass bags containing three blue tiles, two red tiles, a home system and speaker order. Confirm all seven items after bag picking, then use the five tiles to build your section of the map.

Pass bags · collect systemsSet up Standard bag draft

Pax mortuus bellum aeternus

Twilight’s Fall

In this dark future, the Great Races have fallen. The Mahact kings claim their stolen strengths and turn them against one another.

Requires Twilight’s Fall
3–8 players

Official starting draft

Pass faction reference cards, reveal priority, build the galaxy, choose a Mahact king, and perform the inaugural splice.

Twilight’s Fall · rules as writtenSet up Official starting draft
3–8 players

Reference card packs

Snake-draft slices, kings, and reference packs. Choose your home system, faction, and priority from your drafted pack.

Twilight’s Fall · slice draftSet up Reference card packs
2–8 players

Bag Draft of Everything

Pass bags of kings, abilities, genomes, units, homes, fleets, systems, and speaker order. Assemble your faction, then build.

Twilight’s Fall · custom factionsSet up Bag Draft of Everything
2–8 players

Inaugural Splice

Pick from seven-card bags, then keep two abilities, one genome, and one unit upgrade. Use a separately prepared map.

Twilight’s Fall · opening splice onlySet up Inaugural Splice

“Pax mortuus bellum aeternus” · Twilight’s Fall rulebook, cover.

02 / Before the first fleet sails

Convene the rival powers

  1. 01

    Prepare your draft

    Choose a format, set your player count, and select the content your table owns.

  2. 02

    Share the lobby

    Send one link to your group. Each player joins with their own name.

  3. 03

    Begin the struggle

    Start when everyone is ready. Complete the draft, then bring the struggle for the throne to your table.

Chart the road to Mecatol Rex

Place the worlds your fleets will defend and your rivals will covet. Generate, edit, and share a map before choosing your draft.

Open map builder